Fan Art I made for Warcraft 3 Necropolis. Used Zbrush and Maya for Modeling and Substance Painter for Texture.
Dropzone https://en.dropzone.gameforge.com/
Environment/Prop and Character Artist. Created props and materials for levels. Also Modeled, UV, Textured Rig Gear and Skins.
This was the hero prop for thesis. It was sculpted and animated using Maya, Substance Painter and Unreal Engine 4
This Character was a boss character project made by creating my own concept art and modeled and textured.